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Location Preview: Deverenia

LUTHLARIUS
As common folk exist only
to serve the Orders of Deverenia, so too must all the world bear the yoke
of the Emperor's iron city. Fantastic and terrible, the city entices and
entraps scholar and soldier alike. Luthlarius rises from the plains of
Deverenia like a blade drawn in salute, a term itself popular amongst the
city's many bards. All roads in the city lead to the Sedes Imperium, an
immense tower that juts from the earth, atop which the Emperor holds court
in an open-air setting. Each section of the city forms a circular ring,
called a stratum, about the Sedes, beginning with the personal
holdings of the imperial family and their guards (the Imperial Stratum);
then the Church Stratum, home to the city's Bishop Koenraad; the holdings
of the Knightly Orders are next, the technical homes of the heads of each
order, though only Master Isil Loth maintains residence here, the other
lords and ladies remaining in their territories. Following this stratum is
the domain of the wizards, primarily the Skyborne Path, who preside over
the city's perpetually stormy clime. Beyond the Wizards' Stratum is a
thick, tall rampart, which the Imperial Guard and Skyborne Path patrol in
equal numbers. The wall separates the constancy of the inner city from the
controlled chaos of the outer city, which changes form and function due to
the whims of the Emperor. At present, the city boasts ten strata, though
it has had up to sixteen and as few as five at prior intervals in the
city's history.
While Deverenians make up the vast
majority of the population, delegates from the Nothrog (whose leader,
Nassiral Hate, has a standing peace pact with the Emperor) find themselves
welcomed, if coldly, by the city's masters. As is true of the country it
rules over, there are but two types of Deverenians in Luthlarius: the
knights, and the commoners, and the distinction between them is obvious
even to the newcomer.
Luthlarius has a singular purpose: to
feed the appetites of its masters. Though not the den of sin that is
Misear, the Deverenians who rule over Luthlarius are nonetheless an evil
breed, even among their race. Bloodsports are common behind closed doors,
and the chirurgeons of Loth demand frightening components for the
treatments which extend the Emperor's life.
Economy
Luthlarius practices a
unique economic system: that of open extortion. The city itself produces
nothing, other than a government for the nation. It demands high tariffs
and tributes from other Deverenian lands, and frequently the nation's
neighbors as well. Those who fail to meet the exorbitant demands instead
meet the armies of Deverenia, who are all too eager to take what was not
offered. The city's black market, such as it is, exists only to provide
for commoners and foreigners, at exorbitant rates.
Laws
Like the nation it leads,
Luthlarius' laws restrict action, rather than protect its people.
Deverenian law demands that commoners show absolute respect to their
betters, the nobility and the knights. It mandates that all kneel before
the altar of the greatest of the Storm itself.
While the common man does not fall
beneath the aegis of the Emperor's law, Deverenian honor protects them...
to an extent. So long as a man serves his lord faithfully and well, his
lord's honor demands that the lord protects his servant from harm.
Unfortunately, there is little recourse against those who violate this
code, and even less enforcement of the same. The Chromatic Knights seek
out those who violate their honor, but abuse of inferiors is a lesser
offense in many Knights' eyes.
The only law unique to Luthlarius is that, while the entrance is open to
all, none may leave without the Emperor's written approval. According to
legend, Signon himself instituted this law, tremendously simplifying the
tasks of the Imperial Guard, as well as to dissuade others from entering
the city casually. The guard enforces this law with frightening zeal, and
attack any who would leave the city by means other than the main roads.
Population: 65,000
Deverenian peasants, serfs, and slaves; 10,000 Knights and wizards of
various orders; 5-50 Nothrog dignitaries and their retinues
Government: Absolute
monarchy
Imports: Food,
spirits, trade goods, slaves, precious metals and ores, exotic items,
black market goods
Exports: None
Important NPCs: Emperor
Vyacheslav Drac (Emperor of Deverenia); Master Isil Loth (Lord of Loth);
Master Halvedar (head of the Imperial Guard); Bishop Koenraad (Bishop of
Luthlarius); Princess Dashkova Drac (heir to the Deverenian throne);
Kzarrik (Nothrog tactician and diplomat)

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