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Race Preview: Dwarves
Dwarves are shorter than humans, stockier, and more
muscular. They are suited for living in rough territory, requiring a fair
amount of climbing and moving through tight passages. Male Dwarves
typically have beards, there is no intense cultural stigma attached to
beards. Some male Dwarves are beardless. Their custom is for a male to
begin growing his beard on the first day he enters battle, and to shave it
when no longer capable of fighting. Because of this tradition, some older
Dwarves, and Dwarves whose jobs do not require them to learn to fight
(scribes and historians) do not grow beards.
The Dwarves have a colored caste system, using their
clothing and items to define their purpose in the nation. Everything is
very purposeful, very regimented and clear-cut. Dwarves have no time for
misunderstandings or confusion, and they keep all aspects of their lives
carefully organized for ease of reference. Dwarves are all about purpose:
everything, and everyone, should be clearly defined. They have been at war
for many thousand years, and they understand that in times of great
stress, confusion can leads to death. Thus, the Dwarven society has become
brutally efficient, with no thought for anything beyond their battle and
their god.
Male Dwarves stand approximately 4’6-5’, with females
rarely growing above 4’5. Dwarven hair and eyes range in colors. Hair
color primarily tends toward pale blonde or light brown, and eye color
ranges through browns, greens and blues with the occasional silver or
yellow. Their life expectancy is near 200, if a Dwarf could survive the
war for that long. Typically, it is closer to 70, as they are butchered by
the Abyssals on a nearly constant basis.
Long ago, the Dwarves lived above ground with the
other races of the Accordlands. However, according to myth, when the
battle against the Dragon tore apart the world and cast the body of the
Dragon deep into the earth, a decision had to be made. The other races
swore to stay above and fight against the released spirit of the Dragon
that had become the Storm. The Dwarves marched below, to carve out a new
world beneath the surface of the earth and serve as guardians over the
corpse of the Dragon. Creatures of the depths fed upon the flesh of the
ancient beast, and grew. They manifested strange and evil powers and have
become a race unto themselves-the Abyssals. These creatures live for
nothing except to cause havoc, pain, and death. The Dwarves fight against
them as they always have, but occasionally an Abyssal gets by their guard
and is released into the world above. On these occasions, a Dwarven hunter
is sent to carry out their sworn duty-to hunt down the Abyssal, no matter
where it goes, and to destroy it.
Too soon, they were forgotten completely by the upper
world, and forced to live on their own. They created means to keep
themselves fed - farmed where they could for fungi and hunted
cavern-dwelling creatures for meat. The Dwarves quickly began to segregate
into castes, each responsible for some critical task integral to the
society’s survival. Some divided to cover the necessities of food, others
became crafters of cities, and more (the largest part) dedicated their
lives to the battlefront. Unlike some societies, however, the Dwarves
place no value on these differing commitments but realized that it takes
the contributions of many to create a secure civilization.
The Dwarven nation is divided into cities ruled by
the Master of the City. All Dwarves owe allegiance to the King, but the
High Priest of Kor stands at close second on the fealty chain. The Dwarves
believe in their fight, and they live for justice, honor and good. They
know quite clearly the difference between good and evil, and get annoyed
when someone tries to muddy the waters with shades of gray.
The Dwarven society has a tight hierarchy led by the
lineage of their ancient hero, Hember. The royalty of the Dwarven people
is descended from Hember’s direct male line, and maintains control over
all the final decisions of law and state. However, the High Vicar of Kor
is above even the King, and his word is the word of Kor himself. Although
the High Vicar rarely interferes in legal or political matters, if the
safety of a city or the stability of the Dwarven culture is at stake, the
High Vicar does not hesitate to step in and perform Kor’s Will.
Below the King and his heir, there is a large council
of masters from each of the castes. One master is elected by their caste
to stand before the King and process law. The King cannot create law. The
council must create the law, forge its being, and then present it to the
King for approval. In this manner, the common people of the Dwarven lands
have a great deal of say about the creation of law. The king, however, is
still the one who carries out the law of the land, and his guardsmen and
Magisters bring lawbreakers to justice, obeying the laws as written by the
council and signed into authority by the king.
Standard Dwarven Racial Traits
+2 Constitution, –2 Charisma. Dwarves make
fine combatants and clerics. While dwarves are not stupid, their
regimented castes and fierce racial specialization makes them slow to
adapt to new situations.
Darkvision: Dwarves can see in the dark up to
60 feet. Darkvision is black and white only, but it is otherwise like
normal sight, and dwarves can function capably without any light at all.
Magical senses: Dwarves are magically attuned,
and intuitively feel underlying effects of the world around them. Dwarves
may detect evil or detect magic, as per the spells of the
same names, each a number of times per day equal to their Wisdom modifier
(if positive; a minimum of once per day applies). Additionally, dwarves
suffer no ill effects for sensing overwhelming evil. This is a spell-like
ability with a caster level equal to the dwarf’s character level.
Resistance to toxins: Over the course of
several generations below ground, dwarves developed an ability to resist
airborne toxins. Dwarves have a +6 racial bonus to resist initial damage
from any poison gas, though secondary damage (if any) has the normal
effects.
Automatic languages: Dwarves speak Dwarven.
Additionally, Dwarves may choose one of the following languages to be an
automatic language, with the other languages being bonus languages:
Abyssal, Deverenian, or Terran.
Favored
class:
None. Dwarves choose a class as a life path and rarely multiclass.

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