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Race Preview: Elf
Most elves possess a strong sense of immediacy, and rarely
have enough patience to work through any but the simplest plans. As such, they
have an almost manic energy once they decide on a course, and almost nothing can
dissuade them from their chosen path. They feel everything absolutely, whether
it be hatred, love, fear, or mercy, and bored elves willfully seek out something
- anything - to do. The only people spared an elf's capriciousness are other
elves, as the greatest crime of their people is to kill another. While they do
not necessarily care much for each other, even the basest elven life is worth
more than anyone else's.
Elves are almost the equal in height to humans, being anywhere
from just under five feet to nearly six feet tall, but weigh as little 80 to 120
pounds. Elves usually have red or black eyes and hair from dark brown to bright
gold. Anyone getting even a glance at a nearby elf also realizes that the tale
of elves with pointed ears is but a myth caused by unknowingly looking upon an
elf's horns from a distance. Some elven spies have filed down these horns to
hide among humans, but it is a painful experience. The most surprising feature
of an elf is only visible up close and in proper lighting. Elven skin is
actually a series of fine, white scales, giving the elf an almost ghostly
pallor.
Even the most compassionate elves still wears the traditional
bone mail armors of their people. While they can understand that this disturbs
others, elves view it as a practicality, since the dead no longer have need of
the material.
Elves in the world of the Accordlands live short lives of
precisely 30 years. At the end of that time, they die like flowers before
winter, unable to do anything to extend this season. Some elves, however, refuse
to accept this swift flame, and spend their short time searching for the
immortality that they feel was denied them by nature, finding it instead through
the study of magic and the practice of various vices. They reach maturity around
age 7, and live thereafter in a sort of long-term golden youth, not showing any
signs of aging until they are 27. This short life span is the eternal bane of
the elven race, and has spawned more use of magic and dissection of arcane and
sorcerous arts than any other source.
Elves gravitate heavily toward the Myreth and Taraniel
forests, though this latter forest has fallen under Deverenian domination since
the native Rowan abandoned it and the other Elves turned their attentions
westward. The Elves live in diffuse settlements within these woods, with only
the rarest being home to more than fifty at a time. Each such township sports a
mixture of houses, though one is always most prominent. These settlements vary
widely in appearance, from sprawling arboreal platforms to massive mausoleums.
Due to a terrible incident long ago, Elves can no longer
worship a god directly. Instead, each elf chooses an aspect of himself to
embrace, most commonly blood, bone, flesh, or spirit. The elf attempts to
strengthen that part of himself, both symbolically and in actuality, and such
piety has occasionally brought about its own, unique form of immortality.
Young elves frequently become adventurers, whether out of
a sense of duty to their people, avoidance of boredom, or question for
ever-elusive immortality. Elves in mixed parties are subject to relatively
little prejudice, as many simply assume that such an elf clearly needs no
further proof of their own freedom from bias.
Standard Elven Racial Traits
- +2 Dexterity, -2 Constitution: Though elves have quick,
agile bodies, their bodies are frail.
- Low-light Vision: Elves can see twice as far as normal
humans in starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail under
these conditions.
- Bonemail Proficiency: Elves are automatically proficient
with all forms of bonemail armor.
- Automatic Languages: Common and Elven. Bonus Languages:
Deverenian, Draconic, Kabal, and Nothrog. Elves rarely have dealings with
outsiders, but several make the effort to know their allies and enemies better.
- Favored class: Necromancer.

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