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Feats Preview
God’s Eye Ascending
[Lunar]
Though removed from the
mortal plane, the gods still watch the world from their blessed moon,
the God’s Eye. Since it hung directly overhead at your birth, many
assumed that the heavens themselves took note of you, and watch you
still.
Benefit: Though your destiny is far from
certain, the details of your past are not. Seers have watched you with
great anticipation, and bards have exaggerated your tales beyond reason.
It is difficult for you to move without
attracting attention; you have an inherent penalty equal to your
character level to all attempts to hide your identity, including some
Bluff and Disguise checks. Those who do recognize you have likely heard
tales of your impending greatness. You gain an inherent bonus to your
Bluff, Diplomacy, Intimidate, and Perform checks equal to one-fourth
your level when dealing with those who have heard of your legends before
meeting you (rounding up; if you have more levels in bard than any other
class, this benefit increases to one-third). If you have the Leadership
feat, you gain a like bonus to your Leadership score.
You may not gain the Membership (Thieves’ Guild)
feat.
To
determine whether a given character has heard of you, the DM makes a
reputation check (DC 20). Your reputation check’s result is the die roll
+ your character level + your Charisma modifier, +2 for each alignment,
class, membership, nationality, prestige class, race, and religion
you have in common with the character; characters with pertinent
Knowledge skills may reroll after conversation, and your disguises (if
any) may protect your true identity.

Gloried [Quest]
Whether through honest
labor, clever contrivance, or pure luck, your actions have brought you
incredible renown.
Prerequisites:
You must be held personally responsible for a great act of heroism, such
as saving a respected monarch’s life or conquering or destroying an
ancient and powerful enemy. This should be an eventual triumph, the
reward for a climactic victory at the end of a campaign, and the DM must
consider carefully when approving the feat’s purchase. Your alignment
may be no further than one step away from one of the common alignments
of a nation (typically as follows: LE/LN for Deverenia, LG/LN for
Dwarven lands, LE/CE for Elven lands, LG/CG for the Free Kingdoms, LE
for Misear, and LE/NE for Nothrog lands.
Benefit:
While dealing with people who recognize you and approve of your actions,
you receive a circumstance bonus equal to 1/4th your character level
(rounding down) on all Charisma-based checks, and for Intimidate checks
this extends even to those who disapprove of your actions. The purchase
of this feat also qualifies you for the “great prestige” modifier to
your Leadership score, if any.
Unfortunately, you tend to draw more than your
fair share of attention. Unless disguised or otherwise incognito, any
Gather Information checks to determine your whereabouts, current
condition, and companions are automatically successful (as though with a
natural 20) unless you are more than 30 miles from any settlement of 30
or more people in communication with the outside world.
Special:
If you are a dwarf or dwarf halfbreed, you have earned your true
name, although you gain no additional mechanical benefit.

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