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Feats Preview #2

Vital Strike [General]
You take sneak attack a step further.

Prerequisites: Sneak attack +3d6, Str 13, 10 ranks in Knowledge (anatomy) skill.

Benefit: With your detailed knowledge of anatomy, you may, once per day on a successful sneak attack, multiply your Strength modifier by the number of sneak attack dice you would normally roll. If you take this feat with the minimum prerequisites required, for example, you would multiply your Strength modifier to damage by 3 in addition to the 3d6 damage from sneak attack.

Normal: Strength modifier to damage is only added once to a successful sneak attack.

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Shroud’s Grace [Metamagic]
You can cast area spells that do not harm undead.

Prerequisite: Any other metamagic feat.

Benefit: A spell prepared with the Shroud’s Grace feat does not affect undead creatures. This feat may only modify spells with an area of effect (i.e. burst, cone, of cylinder). Living creatures and constructs are affected as usual. A spell prepared with Shroud’s Grace uses up a spell  slot one level higher than the spell’s actual level.

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Safe Among Undead (General)
Undead creatures, even those you do not control, post you less risk.

Prerequisites: Wis 13, must be elf or halfblood elf.

Benefit: Whenever an undead creature attacks you, it suffers –1 to hit, and deals 1 less point of damage (minimum 1 point).

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