<map name="AEGMenu"> <area target="_top" href="http://www.alderac.com/" shape="rect" coords="0, 30, 58, 50"> <area target="_top" href="http://www.seriesarcher.com/" shape="rect" coords="60, 31, 157, 50"> <area target="_top" href="http://www.alderac.com/doomtown/" shape="rect" coords="158, 31, 244, 50"> <area target="_top" href="http://l5r.alderac.com/" shape="rect" coords="246, 30, 307, 50"> <area target="_top" href="http://www.7thsea.com/" shape="rect" coords="307, 30, 376, 50"> <area target="_top" href="http://www.warlordccg.com/" shape="rect" coords="376, 31, 455, 50"> <area target="_top" href="http://www.alderac.com/d20/" shape="rect" coords="455, 30, 513, 50"> <area target="_top" href="http://www.alderac.com/bountyhunters/" shape="rect" coords="511, 30, 637, 50"> <area target="_top" href="http://shop.alderac.com/" shape="rect" coords="709, 29, 779, 50"> </map> <img border="0" src="/images/aeg_menu.gif" width="780" height="51">


Deity Preview: Kavara

Symbol: A ball of flame

Alignment: Chaotic Neutral

Portfolio: Magic, Emotions, and Revenge

Worshipers: 50,000 humans (500 priests)

Cleric Alignment: Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil.

Domains: Destruction, Fire, and Magic

Kavara was one of the minor gods who survived the battle with the Dragon who struggled to find new followers.  It wasn’t until Queen Ignace of Andover destroyed an invading army with her aid in the second century that worship of Kavara became more widespread.  When Signon came to power, he chose her as one of the gods who should be judged by the Storm.  He gathered several of her relics and ordered them brought to the Storm but a group of Kavara’s followers managed to seize the artifacts and flee to the sea where they took ship for Lion’s Jaw Bay.  The Church of the Storm pursued them but before they could recapture the relics, Kavara’s wizards incinerated the boat and the relics fell to the bottom of the sea.

Until recently, many powerful wizards revered her for her control of the mystical arts.  Unfortunately those most inclined to follow her were also those most inclined to oppose the nothrogs in the east and elves in the west who recently invaded the lands of the humans.  Against these numerous foes, Kavara’s followers suffered grievous losses and her power is at its lowest in years. 

As the Goddess of Magic, Kavara encourages her believers to spread the use of magic to anyone who demonstrates the talent for it.  Magic is a powerful force that can be used to advance a multitude of causes, but for her followers, it is an end to itself.  While more studious spellcasters tend to follow Neus, Kavara appeals to those desiring quick results or who are impatient with more cautious approaches. 

As Mistress of Emotion, Kavara encourages her followers to allow their emotions free reign.  To hold back anger or sorrow is to deny their true selves.  Her followers are turbulent people and difficult to predict as they always follow the most recent urgings of their heart.  It also makes them hated and reviled by the Deverenians for abandoning self-control and logic.  They go to emotional extremes easily and disdain all moderation, often wavering between indecision and making hasty decisions. 

Many call upon Kavara during emotional outbursts and oaths containing her name are common.  She uses this practice to expand her acceptance and attract new followers.  “Kavara’s Kiss” denotes passion and “Kavara’s Frown” denotes fervent opposition.  The most common oath is to call upon “Kavara’s Wrath” to express anger.  Worshippers who have displayed great faith and who call upon this oath while enraged have a 1% chance to channel a portion of her power.  The person gains the spellcasting ability of a tenth level wizard with only one spell of each appropriate level, however the supplicant has no way of knowing what spells he has gained in this manner until he attempts them.  More than one follower has called upon this power only to incinerate himself in the flames of his own spell.

Those who follow Kavara know that after death, they will appear in an enormous ball of flames.  The faithful are transformed into flames which burn in eternal fury and savage joy.  Those who have sinned against Kavara will find their transgressions burned away, a process which can result in decades of agony. 

The church of Kavara is a rather small faith with only a few hundred priests scattered across the Accordlands.  Those who feel the calling must study with a priest for at least a year to understand the nuances of worship and then are allowed to choose their own parish.  They teach the rudiments of faith to those in their parish and encourage people to seek Kavara in their everyday lives.

------------------------


Warlords of the Accordlands © 2006 Alderac Entertainment Group
Site design by
Holy Cow Design
Site problems email webmaster@alderac.com