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Deity Preview: Kor
Kor
Symbol: A dull gray hammer, flanked by orange flames
Alignment: Lawful Good
Portfolio: Perseverance, fortitude, compassion, valor, and
self-sacrifice
Worshipers: Dwarves
Cleric Alignments: Lawful Good, Lawful Neutral, Neutral Good
Domains: Earth, Healing, Protection, and War
Favored Weapon: War Hammer
A minor deity worshipped by blacksmiths, Kor’s nature would not allow
him to turn his back on an entire nation willing to sacrifice themselves
for the benefit of others. The bulk of the Dwarven population was
feeling emotionally low at the prospect of abandoning their peaceful,
artistic ways to go fight a war they might never win. Kor’s presence
helped give them strength and carried the Dwarven people through those
first hard years; it still carries them today.
When Hember asked the gods to accompany his people, only Kor agreed.
The rest felt that if the Dragon were already dead, what good would it
do to hack away at its corpse. They felt the “death throes” of the beast
would cease in time, and that the people of the Accordlands were
worrying themselves over nothing. Kor was far more practical in his
thinking. Whether or not there really was a danger, these people had
faith, faith that there was a great evil at the center of the earth, and
faith that they could stop it. This touched Kor deeply, and he agreed to
journey with the Dwarves, taking them as his own.
He named Hember his first Hethrhod, his voice amongst his new
followers. Hember in turn named his companions his High Vicars. The
Dwarves embraced their new god. If none of the old ones they used to
give praise to wished to come with them, then they would turn to the one
who had. All throughout their initial journey into the earth Kor,
through Hember, promised his people that their time fighting would be
short, and when they were through he would welcome them into his home.
The Dwarves eagerly latched onto this message, and they have worshipped
Kor and heeded his message throughout their centuries old conflict.
Kor’s church is built on self-sacrifice. Every Dwarf relates to this.
Parents never know the joy of bringing up their children. Friendships,
due to the high casualty rate, are short-lived. Most Dwarves do not know
their true name. 1000 years ago the Dwarven people gave up everything
they were for the benefit of those on the surface. There is not a day
that goes by that they don’t wish they could escape their fate.
To this end the Church of Kor preaches the rewards of Kor’s blessing.
All those who die in the name of their duty and their people are
guaranteed a place at Kor’s table. Those that do not are granted another
chance to escape the hellish confines of their lives. The clerics stress
that by giving of themselves here, they can find a greater peace in
H’mmelle.
Those that live up to this ideal are canonized as saints, alongside
Hember and his companions. By elevating such noble examples of
self-sacrifice the Church of Kor hopes to inspire others to equally
great deeds. It is easier for some to believe in the strength of others
who have come before then in Kor himself. The clerics are careful not to
raise any Dwarven saint, including Hember, to equal footing with Kor.
The saints are examples of Kor’s strength and will, not as a substitute
for him.
The murder of another Dwarf is the single greatest sin in Kor’s
church. A Dwarf relies on his fellows day after day, and the trust
between Dwarves is a sacred thing. Even less desirable Dwarves, such as
the King’s Assassins, may not be well regarded or liked, but in the heat
of battle the warriors know they can trust them. To break this trust is
to forever sever oneself from the Dwarven nation. There is only one
punishment for this crime: exile.
Failure to perform ones duty is also a great sin. No Dwarf is
expected to be perfect, no matter how great they are, but to truly fail
is a sin not only against Kor, but also against themselves. Laziness,
ineptitude and cowardice are not tolerated. It is another form of
breaking the trust each Dwarf places in the others. Those who allow
themselves to sin in this way are sent to Rockhome, where they can
absolve themselves and find renewed purpose, or die, to be born again
and given another chance. It is a harsh outlook, but no less so then the
lesson of daily life.

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