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Race Preview: Nothrog
In the wastes
and plains of the harshest territory of the Accordlands, the tribes of
Nothrog roam. Although some may consider them “primitive’ based on their
choice of lifestyle, it is a mistake that is never made twice. The Nothrog
are some of the greatest tacticians and military strategists in the Lands
of the Accord, and they are both intelligent and cultured. Nothrog tribes
simply prefer a wandering lifestyle, using their excellent skills with the
sword to conquer and pillage as they make their way across their broad
homeland. These skills are constantly honed, as all Nothrog are constantly
at war. It is their calling, their art and their ardent pleasure.
The Nothrog specialize in group tactics, using every soldier at their
disposal to present a unified force. They are known to use siege engines
and unusual equipment, keeping their military secrets to themselves. Their
sorcerers and clerics are rare but dangerous, skilled at healing as well
with offense, they make an ideal support unit for the Nothrog legions. On
the whole, most Nothrog tend to be warriors, scouts and soldiers, ready to
give their lives for the legion that has been both mother and father to
them.
Everyone in a Nothrog “legion’ (the extended family unit) knows how to
fight, or can contribute to the fighting. Children are taught the art of
sabotage, how to drag the wounded from the battlefield, and how to defend
themselves in close quarters. Men and women are no different in a Nothrog
legion, how one fights and the prizes they conquer are the defining
“worth” of a Nothrog. Both sexes are extremely muscular, usually armored
in studded leathers or other less restrictive protective gear.
Nothrog lands are harsh and unforgiving, and the villages in the region
are maintained by captive races such as humans, kobolds, or other
beastlings. When a legion conquers another place or people, they may
enslave them and keep them on their lands, or they may move them to
pre-existing villages deeper in that legion’s territories. Those
unfortunates are then given the obligation to provide the wandering patron
tribe with all of its non war-based needs such as clothing, food,
medicine, and other support. The Nothrog tribe itself has the capacity to
blacksmith, do combat medicine cast shamanistic spells, and other warlike
tasks, but they rarely bother to learn tailoring or husbandry. If it were
not for the parasitic relationship between the Nothrog tribe and these
slave-villages, the Nothrog would starve to death.
The Nothrog legions travel though the easternmost Lands of the Accord,
and for the most part, they keep to themselves. The various legions fight
when they come too near one another, as much to prove their dominance as
out of any real interest in “defending their territory.” Nothrog rarely
consider the earth to be divided or segregated but they will fight over
almost anything, throwing caution to the wind in order to test their
skill, courage and cunning.
The most important lesson of Nothrog society can be summed up in the
war chant of the Scarab Legion: everything dies. As with all things that
are derived from the Nothrog, their basic philosophy of life is simple.
Life is war. The two are inseparable, and there is no way to have one
without the other and no desire for such a state.
Standard Nothrog Racial Traits
- +2 Strength, –2 Dexterity: Nothrog are
exceptionally hardy, but tend to become muscle-bound.
- Darkvision:
Nothrog can see in the dark up to 120 feet.
Darkvision is black and white only, but it is otherwise like normal
sight, and Nothrog can function capably without any light at all.
- Combat Prowess: A Nothrog may not be flanked in combat
unless there are at least twice as many enemies as allies in his
threatened area. Rogues at least four class levels higher than the
Nothrog’s character level ignore this ability.
- Automatic Languages: Common and Nothrog. Bonus Languages:
Deverenian, Elf, and Giant.
- Favored class: Fighter.

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