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Shadowreaver

Large Aberration (Abyssal)

Hit Dice: 10d8+10 (hp 50)
Initiative:
+2
Speed:
30 ft. (6 squares)
AC:
19 (–1 size, +8 deflection, +2 Dex)
Base Attack/Grapple:
+7/—
Attack:
Incorporeal Touch +8 melee (1d8 + spell drain)
Full Attack:
Incorporeal Touch +8 melee (1d8 + spell drain)
Space/Reach:
5 ft./10 ft.
Special Attacks:
Spell drain
Special Qualities:
Abyssal qualities, incorporeal
Saves:
Fort +4, Ref +5, Will +8
Abilities:
Str 10, Dex 15, Con 12, Int 16, Wis 12, Cha 18
Skills:
Concentration +14, Intimidate +17, Scry +16, Spellcraft +16
Feats:
Combat Casting
Environment:
Underground
Organization:
Solitary
Challenge Rating:
6
Treasure:
None
Alignment:
Always neutral evil
Advancement:
By character class
Level Adjustment:

Shadowreavers are gaunt, emaciated creatures, shrouded in ancient rags or folds of flesh torn from their defeated foes. Their faces are hidden, as the shadowreaver is all too aware of its horrible countenance, and attempts to conceal its awful visage. Blood red eyes glow dimly from its shadowed face, speaking to its unending hatred for all life.

Though shadowreavers lack inherent magical ability beyond that gained by most Abyssals, they can siphon such ability from their opponents, and simply pluck a prepared spell from the mind and soul of such an opponent. Worse, they can turn the destructive force back upon the opponent’s allies, or the opponent himself, with terrible effect. When taking advantage of this ability, shadowreavers invariably select the most destructive spells possible, and sow incredible havoc amongst enemy ranks.

Combat

Shadowreavers are greater Abyssals usually encountered in command of a force of other Abyssals. Most often, these other Abyssals are nightclaws and skincrawlers, as these creatures share the shadowreaver’s incorporeal nature, and so can follow the fell being anywhere. Even when accompanied by other Abyssals, however, shadowreavers relish the chance to engage spellcasters in melee combat, as they are able to siphon some of the magical might of such opponents into themselves.

Abyssal: Shadowreavers are greater Abyssals, and gain the usual benefits of the Abyssal subtype.

Incorporeal (Su): Shadowreavers are incorporeal creatures, and can only be harmed by other incorporeal creatures, +1 or better magic weapons, and spells, spell-like abilities, or supernatural abilities. Even when struck by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for force effects, such as magic missile, or attacks made with ghost touch weapons).

In this state, a shadowreaver can pass through solid objects at will, but not force effects. Its movements are totally silent, and therefore it cannot be heard with a Listen check. Its attacks ignore Armor Class bonuses granted by armor and shields, though deflection bonuses and force effects (such as mage armor) function normally.

Spell Drain (Su): When the shadowreaver hits a spellcaster with its touch attack, it may select one spell prepared by the victim of any spell level less than or equal to the damage roll. The opponent then makes a DC 20 Will save, or the selected spell is lost. Thereafter, for the following hour, the shadowreaver may cast the spell as if he himself had prepared it. Saves against such spells are made against a DC of 14 + the spell’s level. The save DC is Charisma-based.

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