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Warlords of the Accordlands Previews

Spells Preview #2

While arcane spells and divine spells differ in their origin (the former being a matter of personal will, the latter of asking for aid from an outside force), they also vary in method. The Words of Power, while the source of all known magic, each allow for their own, specific uses. The Glyph of Fate, for instance, allows vague insight into the future, but combines with the Sigil of Bonding to try to ensure success or failure in a single challenge, such as with the spell insight. Though all spellcasters may draw upon each of the Words of Power, divine spellcasters tend to favor the use of some Words over others, while arcane spellcasters use variations of the Words, rarely favoring any.

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Spell Preview

In the Accordlands, a powerful wizard or pious cleric can shape the very fabric of reality through their power and faith. The Warlords of the Accordlands RPG features several new base classes for casters, and many new, powerful, and unique spells for each. This preview gives an example of new spells for necromancers, illusionists, clerics, and druids.

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